

The status screen indicates a few statistics, like how much money you're making throughout the cruise. After a certain point, you will be physically forced to stop building because there's no room for your intended service, although you can always sell and buy anything on the ship.Īfter setting sail, you can switch back and forth between a few screens. During all of these planning screens, an icon of the ship at the top of the screen shows how much of it is devoted to lodging, food, and entertainment. This is one example of where the game could have used more strategic depth. In fact, without significant changes to your ship, you'll probably pull in the exact same number of cruisers every single time you leave port. It seems like reputation should play a role here, but even if your reputation goes up and you don't get more rooms, you'll almost never fill all of the rooms you have. The number of people who come aboard is automatically (and randomly) determined, based on how many rooms you have.

The cruises range from two days to a week, based on where you're going, but otherwise the destinations seem to have no bearing on the game. You can cruise in the Caribbean, Mexican East (which goes from New Orleans to Cozumel), Mediterranean, or the Hawaiian Islands. Once you've done your shopping, the next task is to pick a destination. With the money you have, you can hook your ship up fairly well in the beginning, especially if you're willing to start off with only a few passengers and build more accommodations later on. The first thing to do in the game is equip your ship with staterooms, facilities, eateries, and entertainment. You begin the game with a fairly large ship and $50,000. Sit back and relax on a statistics screen to the sounds of the steel drum. Tycoon games succeed only when the strategy involved is rich, and since it isn't here, Cruise Ship Tycoon fails thoroughly. You can buy and sell all kinds of cool gadgets for your ship, but there's no logic involved in the guest complaints, and the game simply needs more options.

Although the concept is a decent one, as long as you're a fan of corporate megadynasties, the strategy in Cruise Ship Tycoon is almost nonexistent. Tycoonery reaches new ground (via the ocean floor) with Cruise Ship Tycoon, a simulator that lets you customize and then populate a luxury cruiseliner in search of both monetary and reputation-based rewards.
